Exhibition

Chewing Theory is a newly-launched creative brand by HE Wei, the co-founder of the HE+HU Creative Collective . Consistent with the collective’s previous endeavor, the brand is dedicated to sensory experience, cultural communication, and human-machine interaction through interdisciplinary art programs, combining sculpture, installation, design, technology, performance, and food to create a participatory art event. We aim to explore the balance among space, art, and the digital (virtual) world that at the moment intersects closely with the physical one.

CHEWING MONSTER

Chewing Monster is an immersive and participatory pop-up game arcade created by Chewing Theory, collaborating with Cloud Gallery. As the brand’s initial project, Chewing Monster explores intercultural, intergroup, intermedia, and “interspecies” communication in the post-human era from within the imagined context of an “organic monster farm,” where a mother monster called “Chewy” with self-regenerative ability indwells and produces cognition-enhancing edibles from the visitor’s input of digitalized human behavioral and emotional data. The exhibition brings together innovative ideas from the worlds of art, design, digital programming, gaming, and dining, showcasing to visitors an alluring world of intense visual, cerebral, and sensory pleasures.

Chewing is the first step in digestion, an intimate act in which what is alien to our physical bodies is internalized and incorporated. This act could also metaphorically apply to the process of conceiving and pondering intellectual concepts. “Monster,” derived from the Latin monstrum, meaning “portent and the unnatural,” usually emerges from the ether of fantasy, fear, and, many times, the unknown. Therefore, the expression “chewing monster” bestows a concrete form upon the embracement of the unknown, which has been an overarching topic of the previous practices of HE Wei, the Art Director of the exhibition and co-founder of HE+HU Creative Collective, the predecessor of Chewing Theory.

The narrative of the exhibition resembles “a sustainable agricultural system” that combines farming with ecological tourism. The entire space is divided into three sections: shelter, dining hall, and store.

 

Illustration of the bio-lab of feeding

“The shelter” is a place where visitors can gain “an immersive farming experience” by “petting” the mother monster and “interacting” with the facilities in three respective “bio-labs,” where the activities of feeding, milking, and grooming take place. As visitors enter the gallery space, they will be asked to pluck a card off from a large cylindrical sculpture that resembles the body of Chewy, the farm’s first monster inhabitant. This card functions as the key to the facilities in each bio-lab and registers the times of the visitor’s interaction, which will constitute the unique formula of a monster baby “born” by the end of each visit. The video parts at the bio-labs come from the works of three respective artists. Cao Yuxi (JAMES)’s RedTide reveals the magic reaction inside the monster’s milk. In a hologram display powered by the monster’s “excreta” float the 3D images by Andrea K. Macias-Yanez of webpage-mapped herbariums. Aya Kawabata presents a whimsical world in which monster babies are conceived and hatched after their mother is fed.

“The dining hall” provides an authentic and entertaining “farm-to-table experience” open to audience participation. Tyler Henry, Miri Park, and Nitcha Fame Tothong have created an experimental arcade game, Lick It, in which the visitor controls a tongue-shaped joystick and steers it to “lick” the ice cream on the screen before it melts. Salad Simulator by Sierra Ortega is a virtual-to-physical experience where visitors are invited to fill a questionnaire listed with monstrous ingredients and a cook standing aside simultaneously makes customized salad dishes based on the indicated choices.

“The store” is where visitors can discover and shop a quirky and unique range of monster-related products and supplies. All who “labor” at the three bio-labs of “the shelter” will be granted a certificate of live birth of a monster baby in acknowledgment of their contribution. However, only a small proportion of visitors who stand out in their performance, evaluated by their times of interaction that are recorded in the card they carry around, will be rewarded with special gifts.

Illustration of the bio-lab of transforming the monster’s excreta

Chewing Monster, through the intimate act of chewing, attempts to bring forward an unconventional tale of “interspecies romance,” a theme that has been integral to many cultures for centuries but purposefully suppressed or altered in recent decades to make less “creepy.” In both Western and Eastern mythologies and folklores, humankind’s commingling with monsters, beasts, and shape-shifting gods is part of human heritage. The recent revival of monstrous aesthetics, that is, the latest Oscar winner, The Shape of Water, and Gucci’s recent “cross-species” collection, had transcended those ancient stories and proposed a way humans situate themselves in a post-human stage where what is non-human and beyond human acquires increasing legitimacy. Chewing Monster, following the same strain, addresses this question by inviting visitors to take on a “visceral encounter” with what can seem atypical, anomalous, or flawed to a normalizing eye. Additionally, the exhibition discusses another layer aligned with the post-human era: the digital domains of contemporary life where our input of information is constantly consumed and absorbed by an invisible “monster,” usually referred as a hidden virtual host or a main engine in real life, while we, in turn, count on the feedback it produces to construct our self-image, social status, and networks in both virtual and physical worlds. Of course, it sounds terrifying to be dissolved into the vast outside world of data and code. However, the symbiosis between humankind and the cybernetic, also a relationship this pop-up mainly portrays, gradually seems to be becoming an inevitable trend. There might always be more curiosity and excitement than fears as we face the alluring world of the unexplored.

Art Director: HE Wei

Participating Artists: Andrea K. Macias-Yañez | Aya Kawabata | Cao Yuxi (JAMES) | HE Wei | Sierra Ortega | Tyler Henry, Miri Park, and Nitcha Fame Tothong

Fiber Designer Duo: Zhu Dili and Li Lei

Space Designer: Afoam

Illustrator and Poster Designer: Annnj

Time: June 14 –June 24, 2018

Opening: June 14, 2018, 6pm -9pm

Press and VIP: June 14, 2018, 3pm-6pm

Venue: Red Brick Space, Lower East Side, 198 allen street, NY, NY, 10002

TEAM

Art Director: HE Wei

Executive Director: Tommy Chen

Technical Director: Debbie Zeng

Project Manager: Wang Yangxingyue

Senior Engineer: Rishi Zhao

Technical Team: Chris Hu | Wang Chun | Zeng Lingping

Fiber Designer Duo: Zhu Dili | Li Lei

Space Design: Afoam

Graphic Designer: Annnj

Media Strategist (U.S.): Judy Cai

Media Strategist (China): Zhang Yiwei

Advisor: Sherry Tao | Fan Wenrui | Zhang Peng

Photography: RV Studio

Video: EI Studio

Project Assistant: Guo Meihan | Wang Chuqi